Dark Age Of Camelot Ui Downloads



Below you'll find digital versions of the available Dark Age of Camelot expansion manuals. Some information may be out of date due to later, in-game changes. Pyth UI 1.07 Download here Compatible with 1.95 - 1.124+ Unzip to your UI folder (C: Program Files (x86) Electronic Arts Dark Age of Camelot ui)! Additional UI Options in the custom folder's `OptionsChooser.exe!

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Step 1

Prolific usb to serial driver for windows 10 o/s. Download the game client from the official Dark Age of Camelot website. Please make note of the path to your installation in order to configure the portal later on in step 3 of the installation process. If you play or plan on playing the official Dark Age of Camelot game you may want a secondary installation of the game client to avoid any potential conflicts with personalized user setting and patch files.

Step 2:

Dark Age Of Camelot 2020

Load the game and allow the patcher to download the latest patch files for official Dark Age of Camelot MMORPG. Once all of the files have been patched you need to close the game out before continuing to step 3.

Step 3:

Download and install DAoCPortalSetup.msi from https://sourceforge.net/projects/dolserver/files/DAOC%20Portal/ Once installed you need to set the path to the installation folder you set in Step 1 by clicking the “Client > Set Active Client” menu option.

Step 4:

Congratulations! You are ready to play any of the various freeshards within the Dawn of Light community simply by loading this portal. We hope to see you on Genesis a Dark Age of Camelot freeshard server. Registration is free and hassle free.

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Dark Age Of Camelot Ui Downloads Download

  • Board indexUthgard GeneralGeneral Topics

Dark Age Of Camelot Ui Downloads Pc

bysanUI for Uthgard

General Topics on Dark Age of Camelot/Uthgard

Dark Age Of Camelot Ui Downloads Command And Conquer

AgeDark ages of camelot mmo
bysan
Warder
Posts: 18
Joined: Jan 06, 2017 15:55

Description
The UI started out (and still is) as a remake of GhostUI and shares a lot of similarities (buttons same places, similar healerhelper), however I tried to make it more minimalistic in some ways. The UI is continually updated as I get feedback. Some icons are semi-transparent to make debuffs/crowd control stand out more on the healerhelper. The UI is still a work in progress, so there might be some things that doesnt work properly.
Screenshots
- Combat
- Healerhelper (low quality gif)
- Compass
- Inventory tabs
- Windows
https://i.imgur.com/f3EIlMd.png
- Video
https://www.youtube.com/watch?v=6d7py5QSUOs
Installation
https://www.youtube.com/watch?v=uxk7MH-Ax6A&t
Update UI: Delete custom-folder and drag-and-drop custom-folder again, or overwrite files.
Read instruction files in the Options folder if you want to change anything.
Download (26.09)
https://www.mediafire.com/file/8csn23me5y7xlhz/custom.zip/file
If you dont have adblock, dont download anything from popups, only the green 'DOWNLOAD (52.7 MB)' box.
I update the UI regularly, so make sure you have the latest version!
Last edited by bysan on Oct 27, 2018 15:05, edited 5 times in total.

MT-Pear
Phoenix Knight
Posts: 1158
Joined: Mar 10, 2006 01:00
Hi bysan,
how did you differentiate between timed buffs and permanent buffs in the healershelper?
Did you alter the template for the buff icons?
Thx in advance
Minplus

Ruffletuft
Myrmidon
Posts: 67
Joined: Jan 24, 2018 10:46
MT-Pear wrote:Hi bysan,
how did you differentiate between timed buffs and permanent buffs in the healershelper?
Did you alter the template for the buff icons?
Thx in advance
Minplus

I can actually answer that, as I initially did not understand why.
BysanUI icons are non-transparent for some of the more important ones, such as roots, stuns, important timers to keep track of, etc.
Makes it easier to see what conditions are affecting teammates at a glance, as well as ensuring the appropriate buffs are running.

MT-Pear
Phoenix Knight
Posts: 1158
Joined: Mar 10, 2006 01:00
But that mean it counts also for the group buff window, right?
In general: interesting idea! Thanks for the info!
Thirian24
Warder
Posts: 42
Joined: Dec 13, 2017 01:37
I remember LARFO from live on Palomides. That's awesome to see it here. Is Garfo active?
Rerik - 50 Cabalist
Kirer - 48 Cleric
Thirian - 50 Armsman
Raku
Myrmidon
Posts: 143
Joined: Feb 19, 2017 18:05
I like the style of it - will be having a look at it soon
bysan
Warder
Posts: 18
Joined: Jan 06, 2017 15:55
MT-Pear wrote:But that mean it counts also for the group buff window, right?
In general: interesting idea! Thanks for the info!

It does. All standard buffs that would show up on your buffbar is a bit transparent (theyll also be transparent on your quickbars), while styles/nukes/heals (anything that wont show up on your buffbar) is non-transparent together with debuffs and CC.
You get the idea from it here, where the red-ish icons would be transparent:
Freudinio
Gryphon Knight
Posts: 221
Joined: Jan 06, 2017 00:32
Location: Denmark
Just about done.
Nakja
Myrmidon
Posts: 133
Joined: Jan 16, 2011 08:41
Very nice UI. Thx for creating and uploading.
2 Issues / Suiggestons:
/title . cant select 'Clear Title'
Its possible change summary from
TTTTTTTT HHHHHHHH
EEEEEEEE PPPPPPPP
to
TTTTTTTTTTTTTTTT
HHHHHHHHHHHHHH
EEEEEEEE PPPPPPPP
or
TTTTTTTTTTTTTTTT
HHHHHHHHHHHHHH
EEEEEEEEEEEEEEEEE
PPPPPPPPPPPPPPPP
Legend: T = TARGET, H = Hitpoints, E = Endurance, P = PoweR
Thx in advance
bysan
Warder
Posts: 18
Joined: Jan 06, 2017 15:55
Nakja wrote:Very nice UI. Thx for creating and uploading.
2 Issues / Suiggestons:
/title . cant select 'Clear Title'
Its possible change summary from
TTTTTTTT HHHHHHHH
EEEEEEEE PPPPPPPP
to
TTTTTTTTTTTTTTTT
HHHHHHHHHHHHHH
EEEEEEEE PPPPPPPP
or
TTTTTTTTTTTTTTTT
HHHHHHHHHHHHHH
EEEEEEEEEEEEEEEEE
PPPPPPPPPPPPPPPP
Legend: T = TARGET, H = Hitpoints, E = Endurance, P = PoweR
Thx in advance

Can do that with the floating bars (HP, target, endo, power). Planning on making a new/another summary that looks better vertically, but not gotten that far yet! I'll fix the title though, and a darker version of the compass over the weekend.
losse
Warder
Posts: 33
Joined: Sep 24, 2013 22:55
bysan
Warder
Posts: 18
Joined: Jan 06, 2017 15:55
losse wrote:Wish there was a way to change chat text size.

There is, check the Options folder and there's instructions for a resizable font Alternatively, open styles.xml (in custom folder) and replace
Code: Select all
<ChatControlTemplate>
<Name>chat</Name>
<FontName>tahoma11</FontName>
<BackgroundTemplate>chat_int</BackgroundTemplate>
<ScrollbarTemplate>chat_vscroll</ScrollbarTemplate>
</ChatControlTemplate>

with
Code: Select all
<ChatControlTemplate>
<Name>chat</Name>
<FontName>chatfont</FontName>
<BackgroundTemplate>chat_int</BackgroundTemplate>
<ScrollbarTemplate>chat_vscroll</ScrollbarTemplate>
</ChatControlTemplate>

Looks like this:
No optionschooser yet, probably adding it once I feel like I'm 100% finished with the UI. The standard font has a drop shadow/stroke, and for daoc there's no way to have a resizable font with dropshadow, so for now you gotta change it manually.
Ownnyn
Eagle Knight
Posts: 513
Joined: Jul 06, 2017 05:59
Is there a way to show active chant?
Also i have a floating icon, same symbol as the far right icon on the menu bar, but i have no idea what it does.
Sent from my SM-G935P using Tapatalk
bysan
Warder
Posts: 18
Joined: Jan 06, 2017 15:55
Ownnyn wrote:Is there a way to show active chant?
Also i have a floating icon, same symbol as the far right icon on the menu bar, but i have no idea what it does.
Sent from my SM-G935P using Tapatalk

Active chant = Pulse from the UI manager window. Not sure what icon you mean, but possibly from an old UI? If so, use the old UI, disable all custom windows then try the UI again. Or try to cycle through all the buttons from the UI manager window and see if it disappears
Anomie
Warder
Posts: 58
Joined: Nov 08, 2017 22:43
Just wanted to say i really like this UI, though cannot compare it with Bob-s, Ghost, etc. as i-ve not tried them yet. Well, when i installed Bob-s my client kept crashing. I figured, old machine, dodgy performance unless on low settings, maybe it couldn-t handle such a beefy UI.
I have found just one issue so far affecting play: My compass is a white rectangle. I-ve tried moving it, switching it off and on between reboots, switching back to default UI and forward to yours again. If needed i-ll figure out out to upload a screenshot. But white rectangle pretty much says what you-d see.
I haven-t dug into the folders yet, so maybe i-m posting this prematurely and could resolve it by swapping compasses there somehow, assuming there are other models included. I just thought it wouldn-t hurt to bump this topic. I-ll update if i get it working, and how.
¡Thanks!
[img]https://uthsig.000webhostapp.com/uthsig.php?myceliumrunning+animists+bawd+rearranger+cowarden+vitamix[/img]

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